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Draft. This manual is new and still growing. If something here does not match what you see in the software, the software is right — tell us and we will fix the page.

Keyboard shortcuts

This page is short because the application is short of shortcuts, not because the list is abridged — every key it handles is below.


Application

Keys Does Where
Ctrl+Z Undo Workbench only — not on the case library or Settings
Ctrl+Y (Ctrl+Shift+Z) Redo Workbench only

These are the only two window-level shortcuts. Both are bound to the platform's standard undo and redo sequences, so whatever Windows reports as Undo and Redo is what works. They are bound on the window rather than on one control, because the tree, the inspector and the viewport all take focus.

Log pane

The log in the bottom dock is a read-only text area with two handled keys.

Keys Does
Ctrl+C Copy the selection
Ctrl+A Select all

Selecting anything stops the log auto-scrolling to the tail; it resumes when the selection is cleared. There is also a Copy log button on the pane, because selecting a thousand lines to copy them is worse than a button that does it.

Setup panel

The panel that opens beside the setup tree handles two keys while the focus is inside it. Escape in the viewport still means what it means there.

Keys Does
Return, Enter Accept the edit and close the panel
Escape Discard the edit and close the panel

Table editors

In a table of rows — refinement rows, wave components, material tables — Return or Enter in a cell on the last row adds a new row. On any other row it does nothing.

Focused controls

Standard Qt focus behaviour, with these keys handled on the application's own controls.

Keys On Does
Space, Return, Enter A focused toggle or button Activates it
Space, Return, Enter The usage-data checkbox on the welcome dialog Toggles it, unless the setting is locked by policy
Return A value field being edited Commits the edit
Tab, Shift+Tab Anywhere Move focus

Viewport

One key, and the mouse. There are no keyboard camera controls.

Keys Does
B Toggle box selection. If no selection mode is active it turns on Solid first, so the key never appears to do nothing
Input Does
Left drag Orbit. Pitch is clamped to ±89°
Left drag, box selection armed Draw a marquee and select what it covers
Right drag Pan
Middle drag Pan
Wheel Zoom, clamped between 0.002 and 200 times the scene diagonal
Double click Reset the camera — skipped while a handle is under the cursor, where a double click is two grabs
Left click without dragging Select, or probe. See below

One button, three meanings

A left click that did not drag is read as a pick rather than an orbit by measuring the travel: more than four pixels is an orbit. Under that threshold, in order:

  1. A geometry primitive under the cursor is picked by name — it is checked first because a primitive is nearly always drawn in front of the body it surrounds.
  2. Otherwise, in the setup view with a selection mode other than None, the click selects. Ctrl adds to the selection; a plain click on nothing clears it.
  3. Otherwise, with post-processing active and probing armed, the click probes at that point.

Selection is cleared when the selection mode changes, because an id means a part in Solid mode and a group in Face mode.