Draft. This manual is new and still growing. If something here does not match what you see in the software, the software is right — tell us and we will fix the page.
Keyboard shortcuts
This page is short because the application is short of shortcuts, not because the list is abridged — every key it handles is below.
Application
| Keys | Does | Where |
|---|---|---|
Ctrl+Z |
Undo | Workbench only — not on the case library or Settings |
Ctrl+Y (Ctrl+Shift+Z) |
Redo | Workbench only |
These are the only two window-level shortcuts. Both are bound to the platform's standard undo and redo sequences, so whatever Windows reports as Undo and Redo is what works. They are bound on the window rather than on one control, because the tree, the inspector and the viewport all take focus.
Log pane
The log in the bottom dock is a read-only text area with two handled keys.
| Keys | Does |
|---|---|
Ctrl+C |
Copy the selection |
Ctrl+A |
Select all |
Selecting anything stops the log auto-scrolling to the tail; it resumes when the selection is cleared. There is also a Copy log button on the pane, because selecting a thousand lines to copy them is worse than a button that does it.
Setup panel
The panel that opens beside the setup tree handles two keys while the focus is
inside it. Escape in the viewport still means what it means there.
| Keys | Does |
|---|---|
Return, Enter |
Accept the edit and close the panel |
Escape |
Discard the edit and close the panel |
Table editors
In a table of rows — refinement rows, wave components, material tables — Return
or Enter in a cell on the last row adds a new row. On any other row it does
nothing.
Focused controls
Standard Qt focus behaviour, with these keys handled on the application's own controls.
| Keys | On | Does |
|---|---|---|
Space, Return, Enter |
A focused toggle or button | Activates it |
Space, Return, Enter |
The usage-data checkbox on the welcome dialog | Toggles it, unless the setting is locked by policy |
Return |
A value field being edited | Commits the edit |
Tab, Shift+Tab |
Anywhere | Move focus |
Viewport
One key, and the mouse. There are no keyboard camera controls.
| Keys | Does |
|---|---|
B |
Toggle box selection. If no selection mode is active it turns on Solid first, so the key never appears to do nothing |
| Input | Does |
|---|---|
| Left drag | Orbit. Pitch is clamped to ±89° |
| Left drag, box selection armed | Draw a marquee and select what it covers |
| Right drag | Pan |
| Middle drag | Pan |
| Wheel | Zoom, clamped between 0.002 and 200 times the scene diagonal |
| Double click | Reset the camera — skipped while a handle is under the cursor, where a double click is two grabs |
| Left click without dragging | Select, or probe. See below |
One button, three meanings
A left click that did not drag is read as a pick rather than an orbit by measuring the travel: more than four pixels is an orbit. Under that threshold, in order:
- A geometry primitive under the cursor is picked by name — it is checked first because a primitive is nearly always drawn in front of the body it surrounds.
- Otherwise, in the setup view with a selection mode other than
None, the click selects.Ctrladds to the selection; a plain click on nothing clears it. - Otherwise, with post-processing active and probing armed, the click probes at that point.
Selection is cleared when the selection mode changes, because an id means a part
in Solid mode and a group in Face mode.