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Entity sets

Where it is
Setup tree: Mesh > Entity sets
Controls
Ungrouped
Save selection as a set
- Control: action (
ToolButton2) - Enabled when:
CaseState.selection.length > 0
Conditional and repeated groups
Per item in CaseState.entitySets.count
repeated once for every entry in CaseState.entitySets.count
Select
- Control: action (
ToolButton2)
Remove
- Control: action (
ToolButton2)
Problems reported against this step
The application reports no problems against this step.
… marks a value the application computes at run time, so the source carries no fixed text for it.